Carebear


Level KXP Spells
TH
10(none)+1
22.5(none)+2
35(none)+3
410(none)+4
520(none)+5
640(none)+6
780(none)+7
8160(none)+8
9320(none)+9
10500(none)+10
11750(none)+11
121000(none)+12
131250(none)+13
141500(none)+14
151750(none)+15
162000(none)+16
172250(none)+17
182500(none)+18
192750(none)+19
203000(none)+20
213250(none)+21
223500(none)+22
233750(none)+23
244000(none)+24
254250(none)+25
264500(none)+26
274750(none)+27
285000(none)+28
295250(none)+29
305500(none)+30
315750(none)+31
326000(none)+32
336250(none)+33
346500(none)+34
356750(none)+35
367000(none)+36
Requisites:Con 15, Dex 15
Alignment:any G
HD/level:1d7
Weapon Prof.:0+level/2
To Hit Table:Mon
Save Table:Mon
Reference:Carebear
Groups:Monster, Joke
Complexity:CF=4
Each Level: Get your LVL in Carebear picks (see next page). Most Carebear cost more than one pick. You have the abilities of the Carebear types you pick. You may save picks to get a bigger Carebear type later. Carebear can be taken more than once, each "+" based ability gives only +1 more per additional Carebear. Non-"+" based abilities may or may not stack; check with the DM.
Level 1 ¶: 1M: Summon a DL=(LVL+2)/3 monster (type Carebear). You gain the abilities that Carebear type grants as long as you have that summon.
Level 1: Tummy's P: Pick an element your immune to; Breath it(1/3r or 3/d, =current hp, BW save:½).
Level 9: Carebear Stare: +x1 damage and -1 to saves to a creature for each effect from a tummy’s P.
Level 18: Get’s LVL-17 SL’s in x2 Bear Spells.
# Picks Carebear Type Effect
1Bedtime Bear1M: Sleep one group; Immune Sleep.
1Friend Bear1M: Charm one group; Immune Charm.
1Funshine BearYour weapons are sunray branded; Immune Radiance.
1Grumpy BearFree wild talent in Psi24; Immune Shadow.
1Gentle Heart LambDR LVL*5/-; Immune Shards.
1Loyal Heart Dog1M: Locate Person; Immune Dominate.
1Bright Heart Raccoon1M: Light; Immune Darkness.
2Love-a-Lot Bear+1 Henchman slot; Access to buy special henchman.
2Brave Heart Lion+x1 charging damage; Immune Fear.
2Proud Heart Cat+1 Size class for what weapons you can wield; Immune shrinking
2Tenderheart BearDT100-5*LVL; Immune bludgeoning.
3Good Luck BearLuckstone effect; Immune Curse.
3Secret Bear1M: Nondetection; Immune Scrying.
3Harmony Bear1M: Dispel LVL spells/effects one group; Immune Chaos.
3True Heart BearFree True AC mini class; Immune Lies.
3Baby Hugs BearFree Heals Mini class; Immune Overbear
3Cozy Heart Penguin1M: One target has a cup of tea; Immune Cold.
3Lotsa Heart ElephantRemember everything you see and hear; Immune coup de grace.
3Swift Heart Rabbit+5 Dex; +1V action; Immune Slow.
4Grams BearYou stop aging; Immune Original Time.
4Playful Heart Monkey+50% all Int-based rogue abilities; Immune having actions locked down.
5Birthday Bear1M, 1/year; Wish; Immune Time.
5Cheer Bear1M: Heal one group; Immune Negative Energy.
5Baby Tugs BearFree B actions Mini class; Immune Grappling
6Treat Heart Pig+100*LVL in weapon flags for the day; always have food; Immune pickpocket.
7Wish Bear1F: Limited Wish; Immune Detrimental effects of wishes.
8Share BearSame aligned allys may use your abilities; No target.
8Noble Heart Horse+1 Level in a Paladin class; +3HNCL. +1 Mount
9Champ Bear+9HNCL for Champion5 class; Rotating Truename.
13No HeartBecome Evil; Immune Criticals, Backstab; 1M: Shapechange.